Mapping is the connection between of a set of extracted musical/physical gestures and a set of control parameters of a sound synthesis algorithm (Verfaille). The word “mapping” has its roots in mathematics, where the term is used to denote a particular function. When creating a digital music instrument (DMI) a significant, if not the most important, task is that of determining the mapping. This does not necessarily mean that mappings must be complicated to be successful. Some DMIs may need a mapping that shows a clear correlation between the the musical/physical gestures and the resulting sound, while the aesthetic of other DMIs could be to have an unintuitive mapping .
There are three main kinds of mapping:
Many acoustic instruments can be used as an analogy for convergent and divergent mappings. A violin bow controls timbre, pitch (selection of string), and volume. In the same way we cannot say that the volume is controlled only by one parameter (Hunt). This knowledge is useful if the intended goal of a DMI is to use already known gestures of an acoustic instrumentalists. Mapping can be explicit, such as designed by mathematical models, or implicit, like the “black box” model (Verfaille 4).
Here's a list of basic references on mapping selected by the subgroup's coordinators with input from participants. They're mostly related to general issues of mapping controller variables to synthesis variables in real-time performance systems. Other references are indicated below as extra material for the interested reader. A complete bibliography is available from the mapping subgroup's bibliography page. We suggest that as an initial reading the paper "Towards a Model of Instrumental Mapping in Expert Musical Interaction", since it is a reasonably short paper, where a review of various previous works is made, and one which calls for Mapping to be studied as a subject in its own right.
More references are available on the bibliography page
The Volume 7, number 2 issue of Organised Sound was dedicated to Mapping Strategies in Real-time Computer Music and guest edited by Marcelo Wanderley. A collection of ten articles describe several approaches to mapping and give a general overview of the research in this field:
Of related interest, the NIME02 conference presented two (conflicting?) articles on mapping, the first one by Joel Chadabe on "The Limitations of Mapping as a Structural Descriptive in Electronic Instruments" and the second by Andy Hunt, Marcelo Wanderley and Matt Paradis on "The Importance of Parameter Mapping in Electronic Instrument Design".