no way to compare when less than two revisions

Differences

This shows you the differences between two versions of the page.


isidm:dance_technology:introductory_references [2018/11/01 18:55] (current) – created - external edit 127.0.0.1
Line 1: Line 1:
 +====== Dance Technology: Introduction and Basic References ======
  
 +
 +===== Introduction =====
 +
 +What is dance technology ? Why is it important ?
 +
 +Here the word "dance" is most often associated with visual accompaniment to music through human motion in an artistic setting. It also can be used to describe process-oriented social interaction, as well motion-controlled gaming and ancillary gestures in musical performance.
 +
 +Sensor technology and human-computer interaction (HCI) expand the meaning and application of dance in all of the above contexts.
 +
 +===== Reading Suggestion =====
 +
 +The field of dance technology is vast and has received much attention from academic in the past 15 years, especially in regards to interactive dance.
 +
 +Though literature on dance itself date back hundred of years, how to specifically integrate technology is a more recent problem. As a result, there is much contraction among academics on terminology, taxonomy and applications.
 +
 +What follows is a list of recent articles selected for their popularity and comprehensiveness. Though it serves as a good introduction to the field, it should by no means be treated as cannon.
 +
 +**To start with**:
 +
 +  * The 1998 article //The Challenges of Interactive Dance: An Overview and Case Study// by Siegel and Jacobson serves as a comprehensive and popular overview of interactive dance. The article discusses the challenges involved in developing an interface for detecting a dancer's movements, mapping these movements to musical parameters, defining the roles of the artists involved, and creating a software composition for interactive dance. Full text available on JSTOR (subscription required).
 +
 +  * //Dance and Interactivity//: A more recent (2003) article by a titan of the field, Johannes Birringer. A choreographer and composer, Birringer has written dozens of articles related to technology and dance. //Dance and Interactivity// approaches many of the same problems as Siegel (1998), but updates technology and places special emphasis on notation and implementation. Full text: [[http://genesis.ee.auth.gr/dimakis/Gramma/10/01-Birringer.doc]]
 +
 +  * More specifically for the problem of capturing dancer gestures: Ungvary, T. 1992. Waters, S., and Rajka, P. "Nuntius -- A Computer System for the Interactive Composition and Analysis of Music and Dance." //Leonardo//, 25(1) 59-68. Full text available on JSTOR (subscription required).
 +
 +  * Maxwell, D. and C. Ginsberg. 1986."Graphical marionette." in //Motion:Representation and Perception, Proceedings ACM SIGGRAPH/SIGART Interdisciplinary Workshop on Motion//, pp. 303-310.  An oft-cited, foundational work on the topic. Unfortunately only available in print.
 +
 +
 +
 +   
 +
 +===== Basic References: General Articles ===== 
 +
 +Nine more excellent general articles (alphabetical by author):
 +
 +  * Birringer, J. 1999. "Contemporary Performance/Technology." //Theatre Journal// 61(4): 361-81. 
 +
 +  * Birringer, J., (ed). 2002. "Dance and Media Technologies." special issue prepared and edited for //Performing Arts Journal//70, introduction, pp. 84-93.
 +
 +  * Brightman, P. 1990. "Computer Dancemakers." //Leonardo//. 23(4):393-396. 
 +
 +  * Hodges, M. 1995. "Computers and dance." //Technology Review//, 98(1):20-21 
 +
 +  * Kahlich, L. 1992. "Dance Technology -- Moving into the Future." //Dance Research Journal//. 24(2): 63-64.
 +
 +  * Politis, G 1990. "Computers and dance: A bibliography". //Leonardo//. 23(1):87-90. 
 +
 +  * Siegel, W. 2009. ”Dancing the Music: Interactive Dance and Music” In //The Oxford Handbook of Computer Music.// Roger Dean (ed.). New York: Oxford University Press,pp. 191-213.
 +
 +   * Wechsler, R. 1997. "Computers and Art: a Dancer's Perspective", //IEEE Technology and Society Magazine.// 
 +
 +  * Wechsler, R. and H.Zwiauer. 1998. "Computers and Dance: Back to the Future?" //Dance Research Journal//.
 +
 +===== Complementary Resources =====
 +
 +Further reading into sensors, telecommunications, aesthetics, etc. as they relate to dance technology:
 +
 +  * Fadon, C. 1991. "Still Life/Alive." in //Connectivity: Art and Interactive Telecommunications//. Roy Ascott and Carl Eugene Loeffler, eds., Leonardo. 24(2). 
 +
 +  * Forest, F. "Communication Esthetics, Interactive Participation and Artistic Systems of Communication and Expression." in //Designing the Immaterial Society//. Design Issues special issue, Marco Diani, (ed)., Vol. 4(1,2), University of Illinois, Chicago: pp. 97-115. 
 +
 +  * Gidney, E. 1983. "The Artist's Use of Telecommunications: A Review." //Leonardo//. 16(4): 311-315.
 +
 +  * Kac, E. 1991. "Ornitorrinco: Exploring Telepresence and Remote Sensing." in //Connectivity: Art and Interactive Telecommunications//.
 +
 +  * Popat, S., and J. Smith-Autard. 2002. "Dance-Making on the Internet: Can On-Line Choreographic Projects foster Creativity in the User Participant?" //Leonardo//, 35(1): 31-36. 
 +
 +  * Wechsler, R. 1997. "O Body Swayed to Music... (and vise versa)" (published in //Leonardo Magazine//). 
 +
 +Most articles listed on this page are available in full text through [[www.jstor.org]]. A few can be accessed online without subscription through [[scholar.google.com]]. University libraries will have access to all papers, they remain the best source for this type of information.