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isidm:dance_technology:introductory_references [2018/11/01 18:55] (current)
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 +====== Dance Technology: Introduction and Basic References ======
  
 +
 +===== Introduction =====
 +
 +What is dance technology ? Why is it important ?
 +
 +Here the word "​dance"​ is most often associated with visual accompaniment to music through human motion in an artistic setting. It also can be used to describe process-oriented social interaction,​ as well motion-controlled gaming and ancillary gestures in musical performance.
 +
 +Sensor technology and human-computer interaction (HCI) expand the meaning and application of dance in all of the above contexts.
 +
 +===== Reading Suggestion =====
 +
 +The field of dance technology is vast and has received much attention from academic in the past 15 years, especially in regards to interactive dance.
 +
 +Though literature on dance itself date back hundred of years, how to specifically integrate technology is a more recent problem. As a result, there is much contraction among academics on terminology,​ taxonomy and applications.
 +
 +What follows is a list of recent articles selected for their popularity and comprehensiveness. Though it serves as a good introduction to the field, it should by no means be treated as cannon.
 +
 +**To start with**:
 +
 +  * The 1998 article //The Challenges of Interactive Dance: An Overview and Case Study// by Siegel and Jacobson serves as a comprehensive and popular overview of interactive dance. The article discusses the challenges involved in developing an interface for detecting a dancer'​s movements, mapping these movements to musical parameters, defining the roles of the artists involved, and creating a software composition for interactive dance. Full text available on JSTOR (subscription required).
 +
 +  * //Dance and Interactivity//:​ A more recent (2003) article by a titan of the field, Johannes Birringer. A choreographer and composer, Birringer has written dozens of articles related to technology and dance. //Dance and Interactivity//​ approaches many of the same problems as Siegel (1998), but updates technology and places special emphasis on notation and implementation. Full text: [[http://​genesis.ee.auth.gr/​dimakis/​Gramma/​10/​01-Birringer.doc]]
 +
 +  * More specifically for the problem of capturing dancer gestures: Ungvary, T. 1992. Waters, S., and Rajka, P. "​Nuntius -- A Computer System for the Interactive Composition and Analysis of Music and Dance."​ //​Leonardo//,​ 25(1) 59-68. Full text available on JSTOR (subscription required).
 +
 +  * Maxwell, D. and C. Ginsberg. 1986."​Graphical marionette."​ in //​Motion:​Representation and Perception, Proceedings ACM SIGGRAPH/​SIGART Interdisciplinary Workshop on Motion//, pp. 303-310. ​ An oft-cited, foundational work on the topic. Unfortunately only available in print.
 +
 +
 +
 +   
 +
 +===== Basic References: General Articles ===== 
 +
 +Nine more excellent general articles (alphabetical by author):
 +
 +  * Birringer, J. 1999. "​Contemporary Performance/​Technology."​ //Theatre Journal// 61(4): 361-81. ​
 +
 +  * Birringer, J., (ed). 2002. "Dance and Media Technologies."​ special issue prepared and edited for //​Performing Arts Journal//​70,​ introduction,​ pp. 84-93.
 +
 +  * Brightman, P. 1990. "​Computer Dancemakers."​ //​Leonardo//​. 23(4):​393-396. ​
 +
 +  * Hodges, M. 1995. "​Computers and dance."​ //​Technology Review//, 98(1):​20-21 ​
 +
 +  * Kahlich, L. 1992. "Dance Technology -- Moving into the Future."​ //Dance Research Journal//. 24(2): 63-64.
 +
 +  * Politis, G 1990. "​Computers and dance: A bibliography"​. //​Leonardo//​. 23(1):​87-90. ​
 +
 +  * Siegel, W. 2009. ”Dancing the Music: Interactive Dance and Music” In //The Oxford Handbook of Computer Music.// Roger Dean (ed.). New York: Oxford University Press,pp. 191-213.
 +
 +   * Wechsler, R. 1997. "​Computers and Art: a Dancer'​s Perspective",​ //IEEE Technology and Society Magazine.// ​
 +
 +  * Wechsler, R. and H.Zwiauer. 1998. "​Computers and Dance: Back to the Future?"​ //Dance Research Journal//.
 +
 +===== Complementary Resources =====
 +
 +Further reading into sensors, telecommunications,​ aesthetics, etc. as they relate to dance technology:
 +
 +  * Fadon, C. 1991. "Still Life/​Alive."​ in //​Connectivity:​ Art and Interactive Telecommunications//​. Roy Ascott and Carl Eugene Loeffler, eds., Leonardo. 24(2). ​
 +
 +  * Forest, F. "​Communication Esthetics, Interactive Participation and Artistic Systems of Communication and Expression."​ in //Designing the Immaterial Society//. Design Issues special issue, Marco Diani, (ed)., Vol. 4(1,2), University of Illinois, Chicago: pp. 97-115. ​
 +
 +  * Gidney, E. 1983. "The Artist'​s Use of Telecommunications:​ A Review."​ //​Leonardo//​. 16(4): 311-315.
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 +  * Kac, E. 1991. "​Ornitorrinco:​ Exploring Telepresence and Remote Sensing."​ in //​Connectivity:​ Art and Interactive Telecommunications//​.
 +
 +  * Popat, S., and J. Smith-Autard. 2002. "​Dance-Making on the Internet: Can On-Line Choreographic Projects foster Creativity in the User Participant?"​ //​Leonardo//,​ 35(1): 31-36. ​
 +
 +  * Wechsler, R. 1997. "O Body Swayed to Music... (and vise versa)"​ (published in //Leonardo Magazine//​). ​
 +
 +Most articles listed on this page are available in full text through [[www.jstor.org]]. A few can be accessed online without subscription through [[scholar.google.com]]. University libraries will have access to all papers, they remain the best source for this type of information.